MF_B_Navigation : MF_AbstractNavigation
A simple navigation script. It will allow a mobility script to follow a target supplied by a targeting script, or a series of waypoints.
Inherited Variables
navMode, navTarget, waypointGroup, waypoints, randomWpt, curWpt, waypointProx, targetProx
Public Variables
stopAtLastWpt : bool
If true, will stop when the last waypoint in the list is reached.
targetingScript : MF_AbstractTargeting
The location of a targeting script. If this is blank, it will check the same game object. This is used to determine which target to follow when using NavMode.Target or NavMode.TargetOrWaypoint.
mobilityScript : MF_AbstractMobility
The location of a mobility script. If this is blank, it will check the same game object, then recursively check parents until one is found.
A simple navigation script. It will allow a mobility script to follow a target supplied by a targeting script, or a series of waypoints.
Inherited Variables
navMode, navTarget, waypointGroup, waypoints, randomWpt, curWpt, waypointProx, targetProx
Public Variables
stopAtLastWpt : bool
If true, will stop when the last waypoint in the list is reached.
targetingScript : MF_AbstractTargeting
The location of a targeting script. If this is blank, it will check the same game object. This is used to determine which target to follow when using NavMode.Target or NavMode.TargetOrWaypoint.
mobilityScript : MF_AbstractMobility
The location of a mobility script. If this is blank, it will check the same game object, then recursively check parents until one is found.