MF_enums
Project-wide enums.
Namespece MFnum
Public enums
ScanMethodType : enum { Tags, Layers }
Used to determine whether to use tags or layers when detecting targets with a scanner.
FactionType : enum { None, Side0, Side1, Side2, Side3 }
Factions can be designated using tags or layers. These names must match the tag or layer names used.
Alternately, these may be changed to match layer or tag names used to differentiate teams in your project.
'None' does not have to match a tag or layer. It is included for compatibility, in the event the enum is used but no faction is chosen.
NatoAlphabet : enum { None, Alpha, Bravo, Charlie, Delta, Echo, Foxtrot, Golf, Hotel, India, Juliett, Kilo, Lima, Mike, November, Oscar, Papa, Quebec, Romeo, Sierra, Tango, Uniform, Victor, Whiskey, Xray, Yankee, Zulu }
Relation : enum { Unknown, Enemy, Ally, Neutral }
DamageType : enum { General, Kinetic, Explosive, Thermal, Chemical, Energy, Ion }
Sci-fi damage types.
DamageType : enum { General, Sharp, Blunt, Water, Air, Earth, Fire, Frost, Arcane, Time, Bleed, Poison, Mental, Death, Life }
Fantasy damage types (Currently commend out in code)
StatType : enum { General, Shield, Armor, Health, Energy }
MarkType : enum { Detected, Analyzed, PoI, JamSource }
Project-wide enums.
Namespece MFnum
Public enums
ScanMethodType : enum { Tags, Layers }
Used to determine whether to use tags or layers when detecting targets with a scanner.
FactionType : enum { None, Side0, Side1, Side2, Side3 }
Factions can be designated using tags or layers. These names must match the tag or layer names used.
Alternately, these may be changed to match layer or tag names used to differentiate teams in your project.
'None' does not have to match a tag or layer. It is included for compatibility, in the event the enum is used but no faction is chosen.
NatoAlphabet : enum { None, Alpha, Bravo, Charlie, Delta, Echo, Foxtrot, Golf, Hotel, India, Juliett, Kilo, Lima, Mike, November, Oscar, Papa, Quebec, Romeo, Sierra, Tango, Uniform, Victor, Whiskey, Xray, Yankee, Zulu }
Relation : enum { Unknown, Enemy, Ally, Neutral }
DamageType : enum { General, Kinetic, Explosive, Thermal, Chemical, Energy, Ion }
Sci-fi damage types.
DamageType : enum { General, Sharp, Blunt, Water, Air, Earth, Fire, Frost, Arcane, Time, Bleed, Poison, Mental, Death, Life }
Fantasy damage types (Currently commend out in code)
StatType : enum { General, Shield, Armor, Health, Energy }
MarkType : enum { Detected, Analyzed, PoI, JamSource }